From the very beginning, there existed the Ether. All of Ezrahn is formed from the Ether. From its swirling maelstrom stepped the first of the Gods and Goddesses.
A being of temporal energy and magick first began to shape the mass of Ether into something resembling land. Infusing the newly formed rock with the essence of Magick itself.
Light came, bringing life to the barren world. This being nurtured the plants and animals springing from its breath.
With Light, comes Darkness, but not a cruel and foreboding entity. The being took the life that extinguished, passing it back into the Ether to be reborn. Ensuring that the cycle continued and that the chaotic forces within the Ether were kept in check.
The Darkness was not without fault, and one day, it faltered, distracted by the beauty of the land. The Ether raged, spewing forth a being of Cruelty and Torture.
Cruelty claimed a race of people in the northern part of the land. It twisted them, giving them a lust for blood and conquest. These changed creatures brought war and death to the people of the south.
Banding together, the other races fought back when they’d only known peace. They survived famine when they’d only known feast. Using the people’s resolve and faith, the other three beings pulled power from the Ether and created a being to stand against the Cruelty.
Battles raged on the field below as the two sides fought in the skies. The being, with a keen mind for War and a sense of Honor gifted by the others, quickly took the offensive. Cruelty was driven back to the North, taking its people with it.
In those early centuries, the beings were more energy and will, until the people recognized them, giving them a place of reverence in their lives. The being of Magick, who shaped the original landmass of Ezrahn from the Ether, they called: Woldram, The Learned One. The being of Light and Life they regarded highly, giving the name Tessahl, or The Green Mother. The Darkness, while feared by mortals as the end of all, they called Sephter.
The being of Cruelty became known as Ock’Thal. The Orc Father grew his numbers in the wasteland created in the North. He pitted his tribes of Orcs against each other, allowing the strongest and most vicious to thrive. Sotestari, as the God of War was called, gathered the hardiest of the human peoples, arranging them across the border with Ock’Thal’s lands. He blessed these kingdoms with strength and extended lives to serve their constant vigilance against the inevitable orc invasions.
Through it all, the Ether swirls, watching, held in check by the immortal Gods and Goddesses of Ezrahn.