Here is a list of the Ezrahn modified Backgrounds available under the “Homebrew” section when you create a character in a linked campaign.
Apprentice
Description | You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail. |
Ability Scores | Strength, Dexterity, Intelligence |
Feat (Choose One) | Crafter or Skilled |
Skill Proficiencies | Investigation, Persuasion |
Tool Proficiency | Choose one kind of Artisan’s Tools |
Equipment (and 50gp) | Artisan’s Tools (as above) and 50gp |
Aristocrat
Description | You grew up in and around the elite of society. Though not the child of royalty, you are familiar with court mannerisms and leadership. Some of your education you enjoyed, while some of those hours spent you resented. |
Ability Scores | Strength, Intelligence, Charisma |
Feat (Choose One) | Skilled or Observant |
Skill Proficiencies | History, Persuasion |
Tool Proficiency | Choose one kind of Gaming Set |
Equipment (and 50gp) | Gaming Set (as above) and 50gp |
Clerk
Description | Perhaps you spent your formative years copying manuscripts alongside others in a monastery or library. You may have worked for some official or government entity working with documents and forms. |
Ability Scores | Dexterity, Intelligence, Wisdom |
Feat (Choose One) | Skilled or Observant |
Skill Proficiencies | Investigation, Perception |
Tool Proficiency | Calligrapher’s Supplies |
Equipment (and 50gp) | Calligrapher’s Supplies and 50gp |
Criminal
Description | You’ve picked pockets or mugged travelers in dark alleys to make a living. Graduating to breaking and entering in houses and shops. You may have even had a crew of like minded scoundrels you ran with for a time. |
Ability Scores | Dexterity, Constitution, Charisma |
Feat (Choose One) | Alert, Skilled or Observant |
Skill Proficiencies | Sleight of Hand, Stealth |
Tool Proficiency | Thieves’ Tools |
Equipment (and 50gp) | Thieves’ Tools and 50gp |
Entertainer
Description | You spent your youth following the acrobats, performers, and traveling minstrels that passed through your town, learning all you can in exchange for chores or odd jobs. You may have even taken up the lute or learned poetry to earn a bit of coin yourself. The call of the stage tugs at your soul. |
Ability Scores | Strength, Dexterity, Charisma |
Feat (Choose One) | Musician or Skilled |
Skill Proficiencies | Acrobatics, Performance |
Tool Proficiency | Choose one kind of Musical Instrument |
Equipment (and 50gp) | Musical Instrument (as above) and 50gp |
Gambler
Description | You’ve always been a bit lucky when chance was on the line. It may have started as a dare here or there, a game of marbles, then dice and cards. You have a knack for reading people and charming your way out of trouble when the winds of fate don’t go your way. |
Ability Scores | Dexterity, Intelligence, Charisma |
Feat (Choose One) | Lucky, Skilled or Observant |
Skill Proficiencies | Sleight of Hand, Perception |
Tool Proficiency | One Gaming Set (Dice, cards, chess, etc) |
Equipment (and 50gp) | One Gaming Set (as above) and 50gp |
Hustler
Description | From the moment you learned what the inside of a tavern looks like, you learned how to prey upon the gullibilities and naivity of people, especially those who have had a bit to drink. You began making the circuit from town to village to city, never staying still for long, but always finding someone willing to pay good coin for a “potion” or some forged documents. |
Ability Scores | Dexterity, Wisdom, Charisma |
Feat (Choose One) | Lucky, Skilled or Observant |
Skill Proficiencies | Deception, Sleight of Hand |
Tool Proficiency | Forgery Kit |
Equipment (and 50gp) | Forgery Kit and 50gp |
Laborer
Description | You grew up working with your hands, granting you an appreciation for hard work. You may have worked fields, or in a stable, granting you an appreciation of nature’s bounty and her wrath. |
Ability Scores | Strength, Constitution, Wisdom |
Feat (Choose One) | Tough or Skilled |
Skill Proficiencies | Athletics, Nature |
Tool Proficiency | Carpenter’s Tools or Woodcarver’s Tools |
Equipment (and 50gp) | Carpenter’s Tools or Woodcarver’s Tools and 50gp |
Layperson
Description | You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion and the art of healing others. Thanks to your priest’s instruction and your own devotion, you may also have learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there. |
Ability Scores | Intelligence, Wisdom, Charisma |
Feat (Choose One) | Magic Initiate (Cleric) or Healer |
Skill Proficiencies | Medicine, Religion |
Tool Proficiency | Calligrapher’s Supplies or Herbalism Kit |
Equipment (and 50gp) | Calligrapher’s Supplies or Herbalism Kit and Healer’s Kit(2) plus 50gp |
Mariner
Description | The ebb and flow of a ship’s deck is more familiar to you than the steadiness of land. Your life at sea and in the many ports of call you’ve seen has given you a unique perspective on the world. |
Ability Scores | Strength, Dexterity, Wisdom |
Feat (Choose One) | Alert, Tough, Savage Attacker, or Tavern Brawler |
Skill Proficiencies | Athletics, Perception |
Tool Proficiency | Navigator’s Tools |
Equipment (and 50gp) | Navigator’s Tools and 50gp |
Mercenary
Description | Weapons and war are your way of life as long as you could lift the smallest dagger. You have proven yourself on the field of battle and have learned to “patch yourself up” when necessary. |
Ability Scores | Strength, Dexterity, Constitution |
Feat (Choose One) | Alert, Tough, Savage Attacker, or Tavern Brawler |
Skill Proficiencies | Athletics, Intimidation |
Tool Proficiency | Herbalism Kit |
Equipment (and 50gp) | Herbalism Kit, Healer’s Kit, and 50gp |
Militia
Description | You served time in a small town militia or town guard, learning how to use weapons and armor with some ability. This may have been part of some conscription or obligatory term of service, or it may have been a childhood dream. When the term ended, you moved on to adventuring as a way to use those skills. |
Ability Scores | Strength, Constitution, Wisdom |
Feat (Choose One) | Alert, Tough, Savage Attacker, or Tavern Brawler |
Skill Proficiencies | Athletics, Perception |
Tool Proficiency | Choose one Gaming set |
Equipment (and 50gp) | Gaming set (as above) and 50gp |
Pathfinder
Description | You’ve grown up in the wilds, exploring the woodlands and rivers. You’ve seen the best and worst that nature has to offer and you’ve learned to protect yourself from the troubles of the wilds. You’ve even guided the occasional dedicants of nature who have taught you some basics of their worship. |
Ability Scores | Dexterity, Constitution, Wisdom |
Feat (Choose One) | Magic Initiate (Druid), Alert, or Skilled |
Skill Proficiencies | Nature, Survival |
Tool Proficiency | Cartographer’s Tools |
Equipment (and 50gp) | Cartographer’s Tools and 50gp |
Philosopher
Description | You’ve traveled far and wide, doing whatever it took to gain access to the most exclusive libraries and collections of books. You’ve spent every moment possible studying the lore of the world and contemplating life’s mysteries. |
Ability Scores | Constitution, Intelligence, Wisdom |
Feat (Choose One) | Magic Initiate (Wizard), Skilled, or Observant |
Skill Proficiencies | Arcana, History |
Tool Proficiency | Calligrapher’s Supplies |
Equipment (and 50gp) | Calligrapher’s Supplies and 50gp |
Prize Fighter
Description | You spent your youth fighting in the ring for money and glory and patching yourself up afterwords, until the next batch of fighters drove you to seek other ways to use your skills that didn’t mean getting hit in the head, as often. Your years in the ring have given you the ability to read your opponent, however. |
Ability Scores | Strength, Dexterity, Constitution |
Feat (Choose One) | Tough, Savage Attacker, or Tavern Brawler |
Skill Proficiencies | Athletics, Insight, Medicine |
Tool Proficiency | Herbalism Kit |
Equipment (and 50gp) | Herbalism Kit, Healer’s Kit(2) and 50gp |
Recluse
Description | You’ve spent most of your life alone, contemplating the mysteries of nature and creation. Sometimes people would seek you out for remedies, trading supplies you couldn’t gather yourself for your skill with herbs. |
Ability Scores | Constitution, Wisdom, Charisma |
Feat (Choose One) | Healer, Magic Initiate (Cleric), Magic Initiate (Druid) |
Skill Proficiencies | Medicine, Nature |
Tool Proficiency | Herbalism Kit |
Equipment (and 50gp) | Herbalism Kit, Healer’s Kit(2) and 50gp |
Servant
Description | You grew up in service to a wealthy house or noble family. You learned housekeeping tasks, worked in the kitchen, or served as a manservant/lady in waiting. This has given you knowledge of the upper echelons of society, or special household skills. |
Ability Scores | Intelligence, Wisdom, Charisma |
Feat (Choose One) | Observant or Skilled |
Skill Proficiencies | Insight, Perception |
Tool Proficiency | Cook’s Utensils or Brewer’s Supplies |
Equipment (and 50gp) | Cook’s Utensils or Brewer’s Supplies and 50gp |
Street Urchin
Description | The mean streets were your first school. You slept where you could, fought when necessary, and did what you had to survive. You always knew you were destined for more. |
Ability Scores | Dexterity, Wisdom, Charisma |
Feat (Choose One) | Lucky, Observant, Skilled, or Tough |
Skill Proficiencies | Insight, Stealth |
Tool Proficiency | Thieves’ Tools |
Equipment (and 50gp) | Thieves’ Tools and 50gp |
Trader
Description | You learned the foundations of commerce apprenticed to a merchant, broker, or shopkeeper. Perhaps you traveled, buying and selling goods for profit. You may have also been a transporter of goods, or even ran a shop of your own. |
Ability Scores | Intelligence, Wisdom, Charisma |
Feat (Choose One) | Observant or Skilled |
Skill Proficiencies | Insight, Persuasion |
Tool Proficiency | Jeweler’s Tools |
Equipment (and 50gp) | Jeweler’s Tools and 50gp |