Physical Description Orcs are tall, muscled humanoids often standing over 7 feet tall, with hulking physiques. Their warlike society leads to many members sporting scars from wounds suffered during their
Physical Description Orcs are tall, muscled humanoids often standing over 7 feet tall, with hulking physiques. Their warlike society leads to many members sporting scars from wounds suffered during their
The Obisidian Coast is a region on the northeastern portion of Ezrahn, between the Doraeger Peaks and the Sea of Namclen. This section of the Doraeger Peaks contains more than
The Thieves Guild of Nishwam is probably the most well-known of its kind, though no one has been able to successfully root it out and destroy it completely. They are
Heabel, the Dealmaker, is a demigod capable of altering reality by manipulating Ether to grant wish-like magic, within the constraints of the contract drawn up between itself and the petitioner.
“We are all bound by Blood.” The Consanguine are a group of assassins and thaumaturgists who use a form of alchemy powered by the Ether present in the blood of
Madame E’s Orphanage, located in Nishwam, is the one of the most well-known landmarks in the city, second only to the Tower of Magicks with its associated academy. Madame Elyza
Shifters and Wildlings are both people of Ezrahn capable of transforming into some sort of animal form. These two groups of Were have one important distinction. While they both gain
“Without Knowledge, Ignorance grows, Ignorance breeds Chaos, Chaos leads to the Abyss.” The Lorekeepers are an order of Paladins dedicated to the preservation of knowledge, as well as preventing the
The Highway Guard are a group of mercenaries for hire, but with a very strict code of honor. Because of this, these sellswords are often contracted by wealthy merchants to
From the very beginning, there existed the Aether. All of Ezrahn is formed from the Aether. From its swirling maelstrom stepped the first of the Immortals. A being of temporal