These are the reference documents for creating characters to play within Ezrahn – Realm of Aether. All linked Subclasses, Backgrounds, and Species/Races are created in DnDBeyond and shared within campaigns for creation prior to Session 0. The order of steps is done to coincide with DnDBeyond’s process to be as easy to follow and streamlined as possible.
- Choose your Class. Use any of the standard classes from the 2014 or 2024 rulebook or one of the Ezrahn specific classes linked below. Create at Level 1 unless directed otherwise by your DM.
Base Classes are – Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, or Wizard.
Ezrahn Classes include – Alchemist, Arcane Marksmith, Hedge Witch (Not fully implemented yet) - Choose your Background. While you are welcome to use the Standard 2014 or 2024 Backgrounds, There are a specific list of Ezrahn Backgrounds with modifications under the “Homebrew” category in the Character Creation.
- Choose Your Species/Race. Only the included races are available in Ezrahn and must be chosen from the “Homebrew” section of Character Creation, otherwise you don’t have the same setup as others who choose from this list.
- Ability Scores. This is done with a 4d6, drop the lowest 6 times method. You are supposed to be heroic, so no scores below 10, reroll ones (or the whole set) in order to achieve this. You may alternatively use this standard array: 16,15,14,13,12, 11.
- Equipment. Use your remaining gold to purchase any other items you wish from the Player’s Handbook of standard equipment.
- Finally, get your Aether Bonus. This is what sets you apart from the commoners of Ezrahn. The Aether has been attracted to you for some reason and granted you power making you special among the denizens of the realm. We will handle this in Session Zero as it is possible, based on backstory, for there to be additional options or options removed if they do not fit the type of story we are looking to create.